Entertainment / Social Media / '22
GAMEOVA
Created in a 48-hour designathon, GameOVA is a social media platform dedicated to gaming and esports.
With the ability to rate the positivity of other players, GameOVA aims to accentuate kindness and cut down the toxicity and misogyny that plagues the gaming industry.
We won Best Overall out of 38 teams 😎
- TIMELINE
- 48 hours
- TEAM
- 4 designers
Problem
When choosing an idea for this competition, I drew inspiration from my own experiences… and I love video games.
It should come as no surprise that the gaming industry and community are, for the most part, misogynistic and hostile. Where toxicity breeds toxicity, members of the gaming community suffer the same lack of accountability any anonymous online persona offers and can often find themselves surrounded by an audience who enables their negative behaviors.
One of the prompts was to create a platform that encourages inclusivity in 48 hours, so my team and I decided to address some of these issues and create a platform that fosters positivity or at least mitigates the harassment and toxicity that has become synonymous with the industry itself.
Research
Due to the time constraint, we decided to conduct a survey on Reddit, aiming to understand how and where such harassment occurs.

Discovery
Once the mood goes down, it rarely goes back up.
Because the outcome of team-based competitive games tend to depend heavily on communication, a player who's on the receiving end of harassment will stop putting in effort and talking, leading to a lost game and even worse mood.

How might we… make gaming a better experience?

Our How Might We questions allowed us to better focus on coming up with potential ideas for dealing with the problem.
One solution we thought of was an entirely new reporting/moderation platform that would feature a tribunal system of sorts that would allow the platform to crowdsource women and minority gamers to help moderate player behavior. However, we felt that this would be too complex of an idea for a 48-hour designation.
Keeping in mind our contextual limitations, we felt like a social media platform focusing on gaming was an appropriate level of complexity and would still allow us to address the issue directly.
Solution
Our team came up with an idea for an app that integrates with various games and allows players to rate each other based on positivity. We used a Moscow map to decide our must have and should have features:

Initial designs
Iteration
Using Maze, a user testing platform, we tested our app with 5 users by prompting them to complete 3 navigation tasks in GameOVA. Through their journeys through our app as well as their answers to some follow-up questions, we identified a few usability issues that we addressed instantly, such as unclear buttons and confusing icons.
I thought that I could log in with my Riot ID here
Removed the "Or use Riot ID"
How would I scan my game so I can rate the people I played with?
I thought this button is only for adding a new post…
Made the QR Scanner and Add a Post two different buttons.
Added labels for easy indication and changed the Games icon for less confusion.
Final design
Become part of your favorite games' communities
Rate players after games and keep communities safe
Retrospection
Summary
While the issues this platform aims to tackle are part of a much larger problem ingrained in the gaming industry and culture (and would definitely not be solved in two days), this app would provide extra incentive to be kinder to others in a space where toxicity and harassment are expected. GameOVA wants to connect communities and offer gamers a social media platform built around their interests, while also giving players more control over their gameplay experience with the player rating system.
Lessons Learned
Being constrained to 48 hours for the entire process was a huge challenge that left me with a lot more appreciation for good communication and prioritization/time management. Decisions had to be made quickly, but we also wanted to give everyone ample time to express their thoughts and ideas.
I was also able to learn a lot about Figma from my teammates and enhanced my ability to use components to save time and allow for global changes across our files.
Next project
Work at Epic →